﻿using UnityEngine;
using System.Collections;
[System.Serializable]
public class ModelGame:ModelBase{
	public int i;
}
public class ModelGameControl : MonoBehaviour {
	public ModelGame model;
	// Use this for initialization
	void Start () {
		model = model.Load () as ModelGame;
		if (model == null)
			model = new ModelGame ();
		model.i++;
		model.Save ();
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}
